I had the same issue, so i tried with geometry script, which works fine, but if you have a blend material you cant work with it. So i made a function for WPO which works as the displacement in Nanite (with midpoint and magnitude , which i call it displacement). So you include this function on your material and you enable “evaluate world position offset in raytracing” in the details panel for your geometry. If you want to assign this on geometry around the corner don’t forget to import this mesh with a small bevel and unified smoothing groups. Enjoy
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