yes, I do have Blender but fiddling around with a rig, freeform and all that jaz just doesn’t appeal to me. If all the characters use the same two (or more if there’s kinds of bdy types heavy, strong ect) characters with attachments and animations, along with alterations to make it that character it would be pretty quick. What I mean by that character is Sophie is very slender and curvy so she would have a little more sway to her walk than Jackie, who is a little more bustier yet slimmer hips than the title hero. Sophie is a narwith or a human/mermaid half breed, which gives her slimmer waist endomorph body type. While Jackie is mainly human but leans more towards the mesomorph spectrum of the body type. Body Type guide. I did a lot of research on various things so I have a depository of knowledge floating in my mind.
In poser there is a walk cycle maker and dials that you can spin to make the hips sway, the head nod, the arms move about, ect. Is there something like that in Unreal? Or do I have to do each walk style by hand, which wouldn’t bother me any. If they all use the same basic skeleton then it would be easy to make each character do what needs to be done.