Yeah currently an actor with that cube in it and the rest is done on the pawn/head. Need an actor ( I think? ) because eventually I want them to be creatures with anim on.
So are you saying I need to call a timeline from within the tail blueprint?
Yeah currently an actor with that cube in it and the rest is done on the pawn/head. Need an actor ( I think? ) because eventually I want them to be creatures with anim on.
So are you saying I need to call a timeline from within the tail blueprint?