Can timelines/interps be used in a loop? 4.26

Ah, it’s going to be that kind of snek.

I can post a more detailed setup for the above (on Monday perhaps). If you prefer to give this a crack yourself, here’s what I did:

  • the head spawns the tails and keeps them in an array
  • each tail has a timeline
  • when the head moves, it loops through the tails and feeds them target location to move to and a delay value indicating when they should start playing the timeline

Admittedly, there may be half a dozen other ways to handle all this.