Ah, it’s going to be that kind of snek.
I can post a more detailed setup for the above (on Monday perhaps). If you prefer to give this a crack yourself, here’s what I did:
- the head spawns the tails and keeps them in an array
- each tail has a timeline
- when the head moves, it loops through the tails and feeds them target location to move to and a delay value indicating when they should start playing the timeline
Admittedly, there may be half a dozen other ways to handle all this.