Are you sure the Node (different from before changes) SetActorRelativeLocation instead of World?
Relative Space is based on Actor’s Root, so 0,0,0 is exactly where you placed your Pawn, and it will have totally different Value in World Space
Are you sure the Node (different from before changes) SetActorRelativeLocation instead of World?
Relative Space is based on Actor’s Root, so 0,0,0 is exactly where you placed your Pawn, and it will have totally different Value in World Space