Do I need to assign the concurrency to every sound the actor plays?
And what the play at once mean…at a frame or within one second…?
Because they are not actually playing at same time.it has some gap between.
I put it in the project setting,and saw nothing changed.
But when I assign it to the play sound node,it does have effect,it interrupt other sort of sound,for example I played gun fire sound at a very fast rate(with the concurrency on it),the enemy’s hit sound got interrupted,the hit sound has no concurrency on it.
If I marked on the limit to owner box,it will not effect the hit sound.
So I am very confused to use it .
I would have a look at the link in the future.but if I could figure it out here is better.
Thanks for patience