Can Levels be keyframed?

I’ve organized my assets into different levels and I need one levels visibility to be off at a certain camera angle. Basically, I have to keyframe the visibility from on to off at a certain point in time. Can Levels be keyframed?

I have +50 assets on that level so keyframing them all seems messy. If levels can’t be keyframed what else are my options? Can I parent them to something else and turn that on and off?

Thanks.

Are you streaming the levels? You could just use blueprint then.

Nah, no streaming. What do you mean by blueprint?

Blueprint is the code scripting language.

I would also ask back, what do you mean by ‘levels’, then? :slight_smile:

Ah I see. I haven’t spent that much time in Blueprints and I know even less about actual coding.

This is how I’ve had it set up:

I’ve used Levels as an organizational tool.

Ah, you are streaming then :slight_smile:

But you would stream them, and change their visibility from blueprint

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Ah, thanks!

Though, I actually found exactly what I was looking for and it’s the Level Visibility Track in the sequencer. Cinematic Level Visibility Track in Unreal Engine | Unreal Engine 5.0 Documentation

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Ok, I thought you didn’t want to sequence it… :slight_smile:

No worries. I meant that it would be messy to go in and individually keyframe 50+ assets by hand and it would be easier to just keyframe something else, like the level.

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