You can through monos implementation but I think its for version 4.3 or 4.4 and very limited.
C++ really isnt that different from C# its learning the unreal API just like learning the unity API that takes time.
And blueprints are just well… you can do 99% of things in blueprints that any game would require.
But no basically the concsesus is no you cant and wouldnt want to and there are no plans for it.
Sorry to burst any bubble but it will pay off in the end! Start blueprinting then start looking at how the blueprint nodes are constructed to learn some of the UE4 API and do some C++ tutorials if you want to code instead of blueprint.
Hope this helps
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