This isn’t really an answer just support for C#. I’m not sure if I’m just not use to UnrealVS or what but it takes me a lot longer to compile my code when I make minor changes than it did with Unity Monodevelop. I really like the speed of just saving the script and heading back over to the Game Engine. With Unreal it seems I spend a lot of time waiting on my code to compile. So now I really just look for reasons to use C++ over Blueprints because Some things it’s just easier to code them. At least it was in C#. I gotta admit though having two different scripts per Blueprint kinda threw me at first. Is C++ more powerful than C#. If not then why isn’t it supported? If there was a better way to recompile the scripts without Visual Studio, I would really be grateful. l really don’t think I will be installing Visual Studio again though. It was a pain to get it to work correctly last time and as powerful as blueprinting is, I really don’t think I’ll need it.