Can I use BP interface with a custom blueprint? (Advice about memory management)

Hi @silnarm! Thanks for your comment!

Here is the tutorial I was following:

Now, it is very possible that he just gives that example as a demonstration and I misunderstood, but to me it sounded like he says that every blueprint that casts into the player’s character loads it into memory and becomes huge because of that.

Are you guys saying that is wrong and what he does in this tutorial is actually pointless?

And if so, are there any other technics I should know about for optimizing memory usage?