Can i spawn target points, on my specific locations?

I want to spawn target points but cant do this with SpawnActor method, How can i do this ?

why can’t you use SpawnActorFromClass?
Try creating an actor (for example: BP_Actor). In BP_Actor create variable integer. This variable may be required to distinguish several such BP_Actor, if you have a lot of them. When an BP_Actor is spawned, write a new value to its variable.

What is the issue with using SpawnActor?

I typically set-up a FTransform or FVector location variable then use SpawnActor followed by SetActorTransform or SetActorLocation.

…as a follow up, if you look at Actor.h, it has the following signatures available too:

	/**
	 * Spawn Actors with given transform and SpawnParameters
	 * 
	 * @param	Class					Class to Spawn
	 * @param	Location				Location To Spawn
	 * @param	Rotation				Rotation To Spawn
	 * @param	SpawnParameters			Spawn Parameters
	 *
	 * @return	Actor that just spawned
	 */
	AActor* SpawnActor( UClass* InClass, FVector const* Location=NULL, FRotator const* Rotation=NULL, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters() );
	/**
	 * Spawn Actors with given transform and SpawnParameters
	 * 
	 * @param	Class					Class to Spawn
	 * @param	Transform				World Transform to spawn on
	 * @param	SpawnParameters			Spawn Parameters
	 *
	 * @return	Actor that just spawned
	 */
	AActor* SpawnActor( UClass* Class, FTransform const* Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());

Let me know if I have misunderstood your question.