save structs that contain enough information to spawn actors, instead of saving actors.
UE4ActorSaveLoad/PersistentStore.h at master · shinaka/UE4ActorSaveLoad · GitHub line 29:
TArray<uint8> ActorData; // ActorData is an array of bytes
save structs that contain enough information to spawn actors, instead of saving actors.
UE4ActorSaveLoad/PersistentStore.h at master · shinaka/UE4ActorSaveLoad · GitHub line 29:
TArray<uint8> ActorData; // ActorData is an array of bytes