0lento
(0lento)
December 10, 2016, 1:31pm
20
I’m fairly sure that the vehicle template content does not live in Unreal Engine folder. Also what about stuff from Epic’s examples, such as content examples? If I use a particle based on one there, is it ok to release the game as open source under MIT or other compatible license?
I always assumed you couldn’t distribute templates or starter content but now reading eula again, it doesn’t appear to be so.
See Game-Engine-Technologie von Unreal - Unreal Engine :
Allowed forms of Distribution and Sublicensing
You may only Distribute the Licensed Technology as follows:
e. Distribution and sublicensing of Examples - You may Distribute or sublicense Examples (including as modified by you under the License) in Source Code or object code format to any third party. However, the rights in this Section 1(e) do not expand or modify your limited Distribution and sublicensing rights for Engine Code and Content (including as modified by you under the License) that are not Examples.
in addition, you have to respect this:
Other Restrictions
UE-Only Content
For UE-Only Content, you may exercise your rights under the License only if and to the extent that the UE-Only Content is utilized in combination with the Engine Code. For example, you may not develop or Distribute a Product that consists of or contains UE-Only Content but does not contain and require the Engine Code (including as modified by you under the License) for its use. The UE-Only Content is subject to all of the terms of this Agreement that apply to Content, as well as the additional limitations described in this paragraph. All references in this paragraph to UE-Only Content include modified versions thereof made by you under the License.
so technically, you can share templates and starter content as you wish and sublicense it. You can’t share or sublicense content examples though (even the definition suggests that) as content examples are now marked as UE-Only Content.
1 Like