Can I play upper body attack animation when the character is on the move and full body attack animation when not on the move?

-Have 1 pose for your running/jumping/etc. and one for your animation montages (will have a slot attached to it)

-Use Layered blend per bone node to make slotted pose play on upper body and non-slotted run/jump/movement pose play on bottom.

-Then plug THAT into a blend poses by bool node that plays the full montage pose if the player isn’t running/jumping/etc.

It will look something like this (Ignore the name “upper body” for the montage pose, it isn’t just for upper body when used with the bool node):

Also, if you want another really easy way to do this, all the Paragons are free on the marketplace and they come pretty much hooked in like this already.

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