Can I pass variables to a widget component and how?

Thanks for your fast reply! I used your solution but i still have two or three copies rendered in game!
This is the BP_NPC Event Graph:


This is what it looks before pressing play:

And this is in-game:

In fact, there are 3 copies of the UI.
I tried Deactivate the component and Activate after the NPC instance is set, but i still get the same result.