I just want to know what needs to be done (and if it’s realistically possible without messing stuff up) to open an Unreal Engine project in Android Studio to then build from that program.
Still looking for an answer elsewhere, but I’m trying to find a way to make the Android App Bundle. I can currently package and deploy my project directly from Unreal Engine without issues, and I’m aware that Unreal Engine itself doesn’t currently support Android App Bundle as a packaging option.
However, Android Studio does. If I can open my Unreal Engine project, or a built APK and work it back into an Android Studio project to re-build it as an App Bundle, that would be a working (if roundabout) solution. I just don’t have the experience with Android Studio to know if this is feasible, and thought I’d ask before spending further hours learning about Android Studio if it’s only delaying progress elsewhere.