Can i move an Actor inside a Widget's Blueprint?

  • here’s some door with a collision box:

  • the code is in the string variable
  • the graph of the door actor:

  • when we enter the box, create a focusable widget with an Editable Box, add it to the screen and give it Keyboard Focus
  • as we type, the editable text’s event triggers the checks in the door actor
  • we check the length of the entered text; when equal, check for matching text
  • if it does not match, the text field is reset
  • if it does match, we get rid of the widget open the door with a timeline

This will need more work, obviously but the method should be sound.

Image from Gyazo