Can I force refresh of a pawn's light environment?

Tried disabling, re-enabling the light environment, destroying it and creating a new one, and the functions listed above… I am certain the issue was with the DynamicLightEnvironmentComponent. No shadows, and nothing over their heads, but over here the pawns are lit up, and over there the pawns are dark. And if I teleport them from one spot to another, they don’t change from light to dark until I move the camera, and then they fade to light/dark over about a second. No idea what was causing it.

They all have a partial emissive and diffuse color. I gave them emissive so that you can see them even in a dungeon where there is very little lighting, and I gave them diffuse so they still react when moving into and out of light. Eventually when I couldn’t figure out what was going wrong, I just set their material instances’ diffuse to 0 and multiplied their emissive by a higher number to compensate for it. When I leave the staging area, I set all their material instances back to normal.