Can I create an Actor object in a thread other than the GameThread Thread?

Hello, is the following FNonAbandonableTask implementation correct?

class AsyncTracer : public FNonAbandonableTask
{
public:
UAxisSearcher* SearcherCaller;

public:
AsyncTracer(UAxisSearcher* InSearcher);
~AsyncTracer();

FORCEINLINE TStatId GetStatId() const { RETURN_QUICK_DECLARE_CYCLE_STAT(AsyncTracer, STATGROUP_ThreadPoolAsyncTasks); }

void DoWork();
};

AsyncTracer::AsyncTracer(UAxisSearcher* InSearcher)
	:SearcherCaller(InSearcher)
{
}

AsyncTracer::~AsyncTracer()
{
}

void AsyncTracer::DoWork()
{
        ...
	if (IsValid(SearcherCaller)) /*<- This validity check does not prevent the crash!*/
	{
		UE_LOG(LogTemp, Log, TEXT("About to call begin path finds on: %s"), *SearcherCaller->GetName()); /*<-This log is NEVER printed when the crash occurs!*/
		AsyncTask(ENamedThreads::GameThread, [=]() { SearcherCaller->BeginPathFinds(bAnyPointValid); } );
	}
}