Can I create a player name list with help of combo box in a UMG widget

That does not look right:

  • the indexing is not counting correctly
  • we keep adding duplicate entries to the array every time the user commits

For saving it should be probably closer to:

  • top bit: create a save game (or use existing one), fetch the content of the combo, push it into the save game object → save:

  • bottom bit: fetch the content of the combo - note the array is a local variable

Also, consider saving only when it’s actually needed - when we destroy that widget or when we quit the game.


For loading:


It’s all pseudoscript - please adjust to your needs. You did not include your implementation of this so it’s pretty much impossible to tell what could have gone wrong.