So I have this tank character that is suppose for the most part behave like a normal tank (move forward/backward, turret turning 360). However one twist is that the turret is a head of a dinosaur that behave like a dinosaur like roaring and eye blinking etc.
So I have successfully setup all the tank movements and it’s playing perfectly as a tank. However I couldn’t figure out how to add the animations to the dino head/turret. I am pulling my hair to figure this out but so far i’m not going anywhere.
In order to control the turret rotation, I setup a variables in the character’s ABP, hooked that to Transform(Modify)Bone to get the bone I need(The neck bone). And control it from the character BP. But then It leaves no room for me to hook up my other character animations (Idle/StartMove etc).
It’ll be super great if anyone can help me with this. Images attached below. Thanks in advance!!