Can I capture scene depth to a render target?

I’m running into a similar issue, and there is definitely something wrong happening. I made a related post on the UDN licensee boards yesterday, and it sounds like it’s being looked into?

For reference, here is my post from UDN:

According to all of the documentation I have read, and also according this AnswerHub thread… Can I capture scene depth to a render target? - Programming & Scripting - Unreal Engine Forums …a SceneCapture2D camera should be able to have a PostProcess material assigned to it (as a Blendable), resulting in a post-process modified texture than can then be used in a material network…

But in all of my testing, I am unable to get the render target to actually respect the Post Process Blendable at all… It’s acting as if it’s simply ignoring the Blendables.

[link text]Here is a Sample Scene (.zip file)1 for reference… in this sample case, I’m attempting to render the SceneCapture2D with a basic SceneDepth Post Process applied.

Am I missing something, or is this a bug? Please advise.