Can I capture scene depth to a render target?

hello Eric,

the picture above is with the Max View Distance Override already set to be my ground level.

the scene depth doesn’t seem normalized and the Max View Distance Override only culls objects in the distance but doesn’t have any effect on the range of depth at all.

to make it have the desired range I had already tried everything I thought about (multiply by small numbers, add the min expected distance) and the picture above was the best I could get.

I just tried a divide node as well (both as dividend and divisor) but the results are not very different from the picture above

I think if the Max View Distance Override would have an impact on the range of depth I’d probably get better results