Can I call a Server RPC from within a blueprint interface event?

I think you’re right. I set the owner of the Child Actor to be the Player Controller which is the parent of it, and it seems to have resolved the issue and the RPCs are calling again. Thanks.


Image: I bound an event to update the Owner of the Child Actor to whichever Controller owned the parent character.

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Image: How I got access to the Received Controller Changed Delegate.