Sorry if this is a stupid question - it looks like when I import an fbx as a skeletal mesh it’ll either allow me to create an associated physics asset automatically or let me author one manually inside the UE physics asset editor.
What I was wondering if there was a way for me to model the physics capsules directly into my modeling program of choice and have UE automatically turn them into precisely placed and sized physics assets. I would much rather be able to use my modeling program’s controls to position and snap them into position and have them live with the raw asset.