Can depth fade effect be faked using masked material?

On the desktop (I’ve never had any problems writing to this folder).

Yes, I’ve been using UE5.6 (Compiled from source) for two days now.

Ok, I just wrote this configuration

[/Script/Engine.RendererSettings]
r.RayTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.DistanceFields=True

I’ll look at it in a moment… in the new project it’s compiling the shaders.
Since I’ve been waiting for 5 minutes, I’m going to take the test.

I’ll do the test, and then I’ll look at the old project and tell you.


EDITED:


The new project has the “Generate Distance Field” option enabled by default…
It has not problems!!
I’m going to made the material and try if it does work

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