Can anyone tell me the best wat to use version control in ue4

Those of you using Github LFS are you storing lots of source art with it? I’ve been looking for a way to version control all of my art assets for a while and when I was trying to price out github’s lfs it looked like it was going to cost me a small fortune just to manage my zbrush sculpts. They can be up to 1gb per save and I have a ■■■■ load of them… (nearly 4tb and growing…)

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