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Can anyone explain how to create an underwater breath meter so it will go down when underwater and back up when out of water, and player died if it reaches 0 underwater?
Development
Programming & Scripting
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Blueprint
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unreal-engine
mrlz
(mrlz)
July 25, 2018, 2:21am
5
Create a branch health <= 0, then on true execute your death scene or game over screen
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