So, I went down the rabbit hole of UE4 code and found a couple of events in Selection.h: FOnSelectionChanged SelectionChangedEvent says it is called when a selection in the editor has changed and FOnSelectionChanged SelectObjectEvent is called when an object has been selected (generally an actor). Sounds like you want the second one. Maybe try to subscribe to that event and see if that gets you what you need. Hope this helps.
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