You can create your own binding to process Q|E keys that rotate in-game camera, making it quite convenient (top)
Or handle the boolean values yourself and write script to process them manually. Both are useful, depends on what your requirement is.
You can create your own binding to process Q|E keys that rotate in-game camera, making it quite convenient (top)
Or handle the boolean values yourself and write script to process them manually. Both are useful, depends on what your requirement is.