Can a Blueprint Actor Component use Blueprint Interface?

My savior. I was looking for that for a while. Well at first I didn’t know what was wrong but after tough debugging session I finally found through Print String that the Actor I thought implements the Interface actually doesn’t. It makes more sense the way it’s in UE4 though so it’s nice to know this finally. Little step by step. :slight_smile: Thx! Too bad the OP didn’t mark your answer as correct because it is.