camera zoom on cursor

Pop.

I’ve tried different ways, the best consists in converting the X/Y move of the cursor in the screen into %, and using this rate to scale the world location vector of the camera. But I’ve jumps from one position to another, as lerp doesn’t work correctly ; without explanation, even if the “set world location” node is linked to On Tick event, it only works during the time the wheel scroll “button” is activated (that is to say a fraction of second).

Has someone a working workflow ?