what camera are you using?
possible reasons why it lags:
- third-person cam on spring arm has location lag as setting,so that you get more smooth movement, maybe you have that active
- Camer position is updated
a.) PrePhysics tick from the player controller and in the PostPhysicsTick
b.) from the spring arm in thevPostPhysicsTick
c) from camera modifiers at the end of level tick
depending on when you draw you might not get the latest position but a position before it gets changed by something else
sorry that’s the best I can do with the formatting markup language here