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Camera (with spring arm and collision test) clips through everything
Development
Cinematics & Media
Camera
,
Blueprint
,
question
,
unreal-engine
,
UE4
anonymous_user_2793493e1
(anonymous_user_2793493e)
September 23, 2015, 8:58pm
2
Set Collision on all parts to block.
Check if all parts are on same collision channel, ie.: Camera.
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