Camera view goes in and out of world objects

With collision off you will always clip completely through objects, which is why I recommend to keep that on so no one can see through your meshes. There’s no out of the box way to completely block camera collision without that zoom in it does to avoid collisions. You would have to write your own variant of the spring arm or even a whole system to block the player camera movement instead of just zooming in to avoid collision.

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