Camera/Spring Arm inverts when I rotate to look straight up or down

Unfortunately clamping the roll to -180 through 180, -179 through 179, or any such number does not stop the core issue of it randomly inverting control input some of the time, while also leading to some unwanted side effects should it be less than the -180 to 180 area.

I’ve had it on my list to make a visual showing current mouse inputs on the screen so I can record some footage of it to clearly show the problem and make a bug report but I’ve been putting it off do to other things I’ve been working on.