Camera Snapping Problem

@Shrooblord

I almost certain that your default initialization just getting overwritten somewhere else

Behavior of Spring arm is to snap “in front” of an object that otherwise will obstruct the view. It will retract to 0 length only if something wrong in settings.

This is the idea, yeah. Here is example of my setup, as you can see, it works correctly even when between character model and wall just a 10cm or so

[HR][/HR]
I just watched your gif again and I don’t understand the setup. Your spring arm attached to the cursor? Is it possible that “cursor” blocks camera spring collision checks? Or your character mesh?