My game isn’t necessarily isometric; you’ll be able to manipulate the camera in any way you want, much like a 3rd person game, really. Zoom, pitch, rotate, move the camera, etc. should all be possible for this.
I tried this already; see my first post:
It is weird to me that setting it to “Ignore” shouldn’t resolve anything. This is why I came here for help; it seemed to me either a bug or something I’ve been setting up wrong.
Anyway, why is the Spring Arm getting caught on Geometry considered “normal behaviour”? I’d expect the whole purpose of the Spring Arm is to keep the Camera that target distance away from everything, so that it wouldn’t clip through geometry and that kind of thing and also always kept the character (or whatever else it’s attached to) in view.
Is there a minimum arm length I can set that I tell it to “retract” to when geometry gets in its way? I don’t want it to snap to 0 length if it collides with geometry of any kind. Furthermore, isn’t it good design if geometry and objects collide with the camera, so that it won’t clip through things? Or am I interpreting things wrong?
I am aware of this AnswerHub Question:
However, the person who asked the question was looking for RTS-style camera that won’t clip through the ground. Now, I’m basically looking for the same thing, but I also don’t want it to clip through, say, mountains. I’m going to want mountains in my game and I need the camera to be able to look “through” the mountains, i.e. pretend they weren’t there and instead look straight ahead as if the mountain weren’t in its way, but I also need it to not clip through the mountain if the player moves the actor that controls the camera so that it physically moves into the same position the mountain is also in. In that instance, I need the mountain geometry to block the camera from moving, or, slide it along its surface, ideally.
Thanks guys. I’ll check out the default camera behaviour when I load up a new project and see if that is any different, and I’ll scour my code for any conflicting code I may have introduced myself. I’ll check the BP character settings like you suggested, zeOrb. I’ll let you know what I find.