While exploring my project, I discovered that the camera manager is responsible for the rotation, and the camera rendering follows this rotation while staying physically still.
I found a helpful explanation in this video, which clarified that it’s the camera manager rotating, not the camera itself. To further understand this, I recorded the manager’s rotation keyframes.
Here’s a screenshot showing the keyframes of the rotation:
My issue now is… how do I apply the camera manager’s rotation directly to the camera?
Thanks!