Even with the suggestions from here I still have the same issues:
So I started to modify the source and I noticed it works better for me to modify scenecapture2d:
I noticed the function I modified was virtual so I figured I could do the same thing.
void FScene::UpdateSceneCaptureContents(USceneCaptureComponent2D* CaptureComponent)
from SceneCaptureRendering.cpp which was declared in ScenePrivate.h
The problem is it’s in FScene and extending FScene is a nightmare. If anyone can lend a hand it would be very much appreciated.
P.S. I’m trying to do it in 4.6