Camera not facing direction indicated by viewport

Hey @Cestarian!
Two things:
I notice your camera local rotation is 90 on z. Try resetting that.

Failing that, what likely happened is your character is rotated, which happens MOST of the time with imported meshes. You usually have a scene node as parent, then skeletal mesh, and rotate that 90 degrees to make it face forward.

To fix this, add a scene node to your character, and make that your root. Now you can rotate your static mesh. Do that, then make the skeleton the root again.

That SHOULD do it! :slight_smile: