Camera movement between different rooms in my level

Hey @Mr.Devos!

A timeline is likely the answer here!

You can add multiple variables and tracks to the timeline, and on the update execution line, have a lerp to one variable to zoom ( use a float going from 0 to 1, then 1 to 0 at the end) and another lerp for location (use a second float going from 0 to 1 in the timeline). You’ll use these floats as the Alpha for your LERP nodes. As the timeline is time-based, you can create some interesting interactions with that. :slight_smile:

If you need some more info, let us know, but give that a try and see if you can figure the rest out based on the rest of your code! :slight_smile: