Camera doesn’t respond after closing the widget in my branching dialogue system

Hello,
Below might indeed be the case.

To verify try running Remove All widgets Node after Input change. You could also try Set Focus to Game Viewport. There is also a node Has Mouse Capture that returns boolean. You could do a dirty check by running Get All Widgets of Class and see if you indeed have one eating the input.

Edit: try running Get All Widget of Class → User Widget. Should return an array, check it’s length. That’s how many widgets you have.

Maybe this will help you narrow down the issue.