Something’s weird with the player’s default camera. When I trigger a couple of animations by means of a trigger box, the game changes cameras – one for each animation. Then, when those sequences are done, the game changes back to the default camera, except the camera is so close to the player character that it’s almost an FPS view when it isn’t supposed to be. I even had the program switch back to the default camera settings after the sequences were done and I still see this beyond up-close camera view.
Here is the link to the video to show what I mean. (There are also three surrounding trigger boxes made to change the camera back once any of them are touched.)