Camera Actor

Hey Guys! New to unity and I’m currently making a multiplayer co-op game that requires the camera to be in a fixed position, that looks over the entire level. The 2 characters I’m using are from the stack o bot beginners guide.

I set a camera actor, and in the player controller BP the beginPlay node is connected to the ‘Set View target with blend’ node, with a variable(Fixed Camera Reference ) to the New view Target option. when i run the game, the viewpoint is a 1st person view from one of the bot characters and not my camera actor.

Here’s my player controller blueprint

Try to make sure you set the view target in the level blueprint. If that doesn’t help I have alleviated the issue described before sometimes by using Event Tick instead of Event Begin Play for the Set View Target with blend.

Hope this helps.