Hey Guys! New to unity and I’m currently making a multiplayer co-op game that requires the camera to be in a fixed position, that looks over the entire level. The 2 characters I’m using are from the stack o bot beginners guide.
I set a camera actor, and in the player controller BP the beginPlay node is connected to the ‘Set View target with blend’ node, with a variable(Fixed Camera Reference ) to the New view Target option. when i run the game, the viewpoint is a 1st person view from one of the bot characters and not my camera actor.
Here’s my player controller blueprint