Camera 0.0.0 in Standalone game

Have you thought about after spawing the player pawn getting the player controller and possesing the pawn manually. It may seem redundant but you are creating the pawn out of normal order.

You could also possess it in the on post login event (i think it was in gamemode) its the more sure way to guarantee correct possession. But you would also need to move the spawn process there (it can call a function with a return to keep the code clean)

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