Ok, so I cobbled together to handle the message lasting for only x seconds before leaving. In essence I start with a boolean as false. The message is only sent to the draw text when made true (from event in scorekeeping blueprint). Then after a 2 second delay I set the boolean back to false. It doesn’t destroy the HUD / Draw Text, it simply stops sending data to it.
It functions…and it makes sense to my brain…please tell me if I going to break the matrix doing it way.
I need a break, going for a run.
Thanks to all that helped, and continue to help!