Calling blueprint function from another blueprint

Hey @BonezCrusher01!

So… I’m a bit confused by your question, if you could elaborate. For instance you say this is working, but it shouldn’t, as if the actor is destroyed, the code stops there.
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Your code snips would be fine, however it looks like your dispatchers are headed all over the place. If you could specify where each of these code snips come from (BP Enemy, BP AI Spawner, BP Top Down Character) that would help.

Honestly, it seems like this array is getting copied around left and right- it might be a good idea to just put it on the Game Mode, and call on the game mode to update or get that array. :slight_smile: That way, anything that needs it has access to it, and it only has to run once to update the array for everything that needs it.

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