call functions from other actors

Thanks a bunch :smiling_face_with_three_hearts: pretty sure u gave me an idea thats gonna work with spawning the next item as a child, then activating its function, spawning the next item as a child to do the same :grinning:

in case ur curious, im trying to make a ā€œprogramableā€ projectile sort of, where u pick up items doing things to the projectile midflight after a time/distance… pretty much any imaginable effect u could put on a projectile in any imagineable way for example if u like many explosions, u could put this on ur glock and just ā€œ25 bombs appearedā€ :grinning:

the lines being bullets and where they fly, circles being the bombs :sweat_smile:

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