i fnish to resolve my probleme. i use :
AS_Fireball * test = (AS_Fireball*)GetWorld()->SpawnActor(AS_Fireball::StaticClass());
with no location precised to dont see him in the world
i fnish to resolve my probleme. i use :
AS_Fireball * test = (AS_Fireball*)GetWorld()->SpawnActor(AS_Fireball::StaticClass());
with no location precised to dont see him in the world